Age/Gender: 24, Male
Location: The Den
Job: Unemployed
I tend to poke my nose from my den when I need not to worry about the harm the world is doing to me. I hope to adapt and learn flash animation and one day join the amazing artists here at NG. Hope to hear from Y`all. --Doormouse
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Exp. Points: 170 / 180
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Flash Reviews: 45
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Latest Flash Reviews
"Automatic 5 for making a game better than the real"
One. The Starship Troopers Game, though 3d was crap in my opinion. ^^ Not that the movies were great content either but hey, as far as a reference game goes this beats most of the one's I've seen. You were headed in that direction right? I mean with the exact plate crests and everything, the massive onslaught of insects against the last man in the squad. Fair enough if you weren't it made me think of Starship Troopers anyways.
Game Play: I like the upgrade system and often found I could upgrade several items at once due to the lack of paying attention to much beyond combat. XP The Game is well balanced but as a few others have pointed out if you try to upgrade everything you pretty much get smoked. I also wasn't paying attention to the levels just the waves. But the point at which I locked myself into the ship and couldn't get out for fear of being trampled I decided that was enough. The ship also upgrades a lot slower than I would have liked. Your weaponry upgrades nicely given that there are several styles of the first gun. A few suggestions on them though:
1. Multigun
So with this weapon each shared the same amount of ammunition. Keep that the same but with each upgrade boost the overall ammo up so that by the time the upgrade costs quite a bit you are paying for your ammo's worth.
2. Grenade
Similar to my issues with the multigun your recharge is understandable as you didn't make a limit to how many you can throw. Which makes sense for Red Code's Style. However if you were to make the recharge quicker with the better upgrades I think this weapon would quickly balance things out.
3. Vulcan Cannon
This should upgrade damage, range, and fire rate duration. The FRD was really low. Though your firing rate might improve you still had the same recharge with each upgrade. A quicker recharge as the weapon progresses would keep it a much more useful weapon
4. Auto Cannon
I found this a useful ally when out of the ship but whilst overrun by enemies it tends to aim inwards which is less than useful particularly when its damage hasn't been upgraded fast enough to kill the insects that have breached the nose of the ship. Might correct that. Only once did the good ol AC actually take something out and that was a cricket sized invader that was about to go inside.
5. Might consider armor upgrades for the ship and the Marine/Trooper
Overall for effort, the reference whether or not intended, and the good playability of the game I am going to give you a ten. This clearly took time and effort. Good one man.
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To start this is an awesome "Parody" parodies aren't bad for Newgrounds. And unless you are a hardcore Christian that feels like playing with oneself is some how a sin even though it keeps the pregnancy rates down then I might be contended with understanding your ratings. But if you are just going to run through all of the adult section and spam good material with hate then please do so on another site. People work hard with this stuff to make what they have thus far accomplished. If you do mind, go rate some other website, as I don't appreciate junk mail. Now I have more or less said it thrice, so go away. Thank you Zone-Sama, your works are amazing.
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When I discovered that there were two version I hoped for something more interesting. But you chose to make bosses with highly cheap tactics that, while you can reapproach them if necessary to get passed that point again, no one would ever face them. Why you ask?
The Blimp boss and anything else I don't mention obviously aren't on this list of flaws;
the Airship with a hammer-This boss is tactically cheap for several reasons. Yes I know how to beat it but that typically takes several tries. For someone not so patient this game gets unbearable at that point because that mission takes time that you don't appear to have. If you make a third one, avoid gravitational devices. These worked for this game but make a differnet theme to function around. Being thrown around by the red tractor push beam is often time fatal causing the player to have to redo that level 10-20 times.
That aside, the animation style here is better, and the Metal Gear Briefing style was admittedly funny. 9 for effort +1 for continued ingenuity that stomped mah hide many times. 16 of 18 achievements done but not going back. its 0201 here.
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